Once you have knights, these can be split up into smaller groups if you need to attack more than one civilization at a time to win by 1000 A.D. Units with march should be used for farther civilizations or scouting. Use five to seven legions with a mix of infiltration and blitz before attacking a capital. Two to three legion armies is enough to beat an archer army and on king mode the enemy should only have one. After iron working, research Feudalism for the knights and work on conquering other civilizations. Because of the Germans' ability, when an elite unit is obsolete it becomes upgraded to the new tech, your warriors will not be wasted. During the time between bronze and iron working, pump out as many warriors as you can. Go for Iron Working next even if it takes a while. After bronze working, research should be slowed from the two settlers built. Give three different abilities and their abilities will transfer over to the army. Each warrior and only warriors will automatically be elite. Rush Bronze Working and acquire three cities, each with a barracks. Good luck!Īnother way that you can do this is with the German civilization. Remember to save after every conquer and you should do fine after a few tries. Often if you can conquer the first civ, it will work. There you go! You now know where the last civ is. A good thing to do is accept their offer of peace and then see if you can arrange a meeting.
Navigation may be useful to research after you have got mathematics, you won’t have time for the next major unit upgrade before 1000AD.A spy ring is more hopeful, as it is less likely to be combated by another spy. Spies are very useful for lowering defense of capitals, especially the last one.they are all on islands or you are on an island) id recommend restarting.īy building up lots and lots of catapults and horsemen, you should be able to annihilate any capitals. If you are lucky, they will all be within close proximity of one another and if not (e.g. When I did this, two were on the same continent as me and two were on island. Now attempt at the second civ, and you will have 3 capitals. if you can pick up any catapults now, it is helpful. Build a road, and then repeat for the next civ. Head off to the first Civ and hopefully using a few (3 is good) horsemen armies, you will beat them. So once you get mathematics, start producing catapults instead of horsemen. This means you will need to research the alphabet, pottery, writing,masonry and then mathematics. Your next research should be towards mathematics. Getting scouting and infiltration are helpful upgrades. Looking at where the other civs are and the barbarians, make this horsemen army attack barbarians to get it to at least elite status (6 battles) and produce another horsemen army at this time. Now, keep rushing these until you have an army. Using the warriors you produce, send them out in random directions looking for other civs and barbarians but do not get noticed by these civs where possible (they don’t explore much) and do not attack the barbarians (you will see why later).Īfter a few turns you will have horseback riding.
NOTE: every turn, you must use the mass of gold you have to immediately complete a warrior, until you get horseback riding. a good coastal town does save you a turn or two, considering you only have approx 49 turns to win. Turn 1: begin by converting your main city to produce as much science as possible. It can decide if you finish before 2000BC or even meet the target 1000AD.Ĭivilization: Arabs (due to fundamentalism, they get +1 to attack which is helpful, but if you REALLY don't want to use this civilization, I recommend any other war based civilization or the Aztecs with instant healing, but I do recommend Arabs.)ĭifficulty: king obviously, but some people find this a good way of getting the deity domination achievement, but I would recommend one or the other. Here is a tactic that sometimes works, but note that the position of everyone is everything. This is definitely one of the hardest in the game. Win the game by year 1000 AD on King difficulty or higher 7.7 Producing 200 science/gold production.7.6 Develop a city to produce 200 resources per turn.7.5 Develop a city to produce 200 culture per turn.7.2 Win without changing governments on King difficulty or higher.7.1 Win with only one city on at least King difficulty.7 Conditional play/victory achievements.
5 Win an Economic victory on Deity difficulty.4 Win a Cultural victory on Deity difficulty.3 Win a Technology victory on Deity difficulty.1 Win the game by year 1000 AD on King difficulty or higher.